The Le@rning Federation

We've put the spotlight on a selection of interactive multimedia learning objects from The Le@rning Federation's collection. Here's a selection to add to your repertoire of resources.

Highlights from the Business and enterprise collection

Start a business learning object

Start a business learning object

Turn your students into successful business operators using The Le@rning Federation's (TLF) Business and enterprise digital curriculum materials. This set of interactive multimedia learning objects explores a range of issues associated with running different types of businesses. They are designed to enable students to engage in learning experiences that enhance their capacities and skills to be innovative, creative and entrepreneurial. In many of the recently released learning objects, students are positioned as the business operator and are faced with making decisions about the set up and running of businesses.

In the Start a business series, students explore factors associated with starting a viable retail business, including deciding on the type and location of the business. In the Muffin bakery series, students explore various factors affecting business profitability (including fixed and variable costs, pricing and volume discounting) and learn ways to maximise profit. The Café consultant series is set in a café business. It challenges students to evaluate market demand to determine what time the café should open, what should be on the menu and what type of décor the café should have. In Fish shop, students aim to fulfil customers' needs while making a profit for the shop owner.

Literacy for students at risk

Online news learning object

Online news learning object

New Critical multiliteracies learning objects from The Le@rning Federation are now available. These new learning objects assist students to critically evaluate a range of multimodal texts, such as films, websites, television advertisements, video games and online news sites. Students are encouraged to question, investigate, deconstruct and reconstruct the meaning expressed in these multimodal literacies.

In Lights, camera, action students learn how the language and techniques of film-making are used to create meaning and create a narrative. The Riddle of the black panther learning objects illustrate how editing processes are used to shape a story's focus and influence emotions. The Character maker series illustrates how characters and animated scenes are assembled to suit audience preferences in the process of making a television advertisement. The ways in which language choice, along with various other multimodal text choices, can construct a particular evaluative stance is explored in Online news. The Web designer series is designed to assist students to distinguish between overtly persuasive texts and apparently neutral texts.

Languages (Chinese, Japanese and Indonesian)

Interactive multimedia can help students to learn languages. Joe Lo Bianco, Chair of Language and Literacy Education at Melbourne University, says that 'multimedia can increase a learner's encounter with authentic voices and situations via multi-directional talking' (Lo Bianco, 2005). Immersing students in authentic language and cultural experiences is the focus of The Le@rning Federation's Close encounters language digital learning objects.

Recently released learning objects enable students to shop in a Beijing department store, navigate the streets of for a taxi company and play online Shuttlecock. Japanese language learners can edit a film in Japanese and navigate the streets of Kyoto. Indonesian language learners can experience travelling on the Indonesian island of Sulawesi, practise using appropriate language and make a film based on an Indonesian fairytale.

Mathematics and Numeracy - patterns and variation

Dice duels learning object

Dice duels learning object

Concepts of patterns and variations occurring in random events are often difficult to learn. The Le@rning Federation has developed learning objects that dynamically and randomly generate variables to assist students to understand these concepts. This feature of the Chance and data learning objects is extremely difficult to replicate without using multimedia. The interactive activities, games and tools in these learning objects assist teachers to teach the concepts of patterns and variation occurring in random events as well as helping students to learn.

Studies of Australia

The Australia in the world set of learning objects, from The Le@rning Federation's Studies of Australia collection, develop students' understandings about past, present and possible future Australian relationships with the rest of the world. Students investigate Australia's involvement with significant global issues and the importance of the rights and responsibilities of global citizenship.

Full details of all online curriculum content now available from The Le@rning Federation and information about how to access these free resources is available at

Andrea MacLeod
Communications Officer
The Le@rning Federation


Lo Bianco, J 2005, 'There's more to languages than words', EQ Australia, issue 3, Spring 2005, pp 19.